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player.gd
"kw">extends "cls">CharacterBody2D

"kw">var speed = 300.0
# Try changing speed to 600!

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"kw">extends "cls">CharacterBody2D

"kw">var speed = 300.0

"kw">func "fn">_physics_process(delta):
    "kw">var direction = "cls">Input."fn">get_vector(
        "left", "right", "up", "down"
    )
    velocity = direction * speed
    "fn">move_and_slide()
Output: Character moves at 300 units/s based on WASD input

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