Look up the GDScript shape of familiar C# ideas.
gdscript
# Using $ shorthand (recommended)
var player = $Player
# Using get_node()
var player = get_node("Player")
# Get parent
var parent = get_parent()
# Get root of current scene
var root = get_tree().current_scenegdscript
# Get all nodes in group "enemies"
var enemies = get_tree().get_nodes_in_group("enemies")
# Add node to group
add_to_group("enemies")
# Check if in group
if is_in_group("enemies"):
print("I'm an enemy!")