Reference Quest

Editor Guide

Learn the editor workflow that makes Godot fast: scene tree, inspector, debugger, and dock rhythm.

10-20 min Practice first Godot 4.6
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Editor Layout

7 tips Godot 4.6

Main Panels

Drag edges

Scene tree (left), Viewport (center), Inspector (right), FileSystem (bottom).

Workspaces

Ctrl+F1/F2/F3

F1 = 2D, F2 = 3D, F3 = Script. Or click tabs at top.

Distraction Free

Ctrl+Shift+F11

Hide all panels for clean viewport. Press again to restore.

Bottom Panel

Click tabs

Toggle Output, Debugger, Audio, Animation panels.

Modern Theme

Default in 4.6

New grayscale 'Modern' theme is now default. Cleaner, more focused look. Switch in Editor Settings → Interface → Theme.

Unified Docking

Drag & drop

Bottom panels are now regular docks. Drag them to any side or float as windows.

Tab Management

New in 4.6

Click the tab menu button to see all open scenes/scripts. Hover-switch tabs while dragging.

Tutor Checkpoint

Lock the pattern in

Before jumping to the next page, turn the idea into one tiny scene or script. That is where the Godot habit sticks.

Unity habit

The editor is lighter, so iteration depends more on clean scene structure.

Unreal habit

Expect fewer wizard flows and more direct scene/script ownership.

Godot habit

Use docks, quick open, debugger, and remote scene tree as daily tools.

Try this

Debug one running scene with the Remote tab and inspect live node values.