Main Panels
Drag edgesScene tree (left), Viewport (center), Inspector (right), FileSystem (bottom).
Learn the editor workflow that makes Godot fast: scene tree, inspector, debugger, and dock rhythm.
Scene tree (left), Viewport (center), Inspector (right), FileSystem (bottom).
F1 = 2D, F2 = 3D, F3 = Script. Or click tabs at top.
Hide all panels for clean viewport. Press again to restore.
Toggle Output, Debugger, Audio, Animation panels.
New grayscale 'Modern' theme is now default. Cleaner, more focused look. Switch in Editor Settings → Interface → Theme.
Bottom panels are now regular docks. Drag them to any side or float as windows.
Click the tab menu button to see all open scenes/scripts. Hover-switch tabs while dragging.
Before jumping to the next page, turn the idea into one tiny scene or script. That is where the Godot habit sticks.
The editor is lighter, so iteration depends more on clean scene structure.
Expect fewer wizard flows and more direct scene/script ownership.
Use docks, quick open, debugger, and remote scene tree as daily tools.
Debug one running scene with the Remote tab and inspect live node values.