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3D Models

9 tips Godot 4.6

Use GLTF/GLB

Best Format

Native support with materials, textures, animations. Drag file to FileSystem.

Edit Imported

Double-click

Open as New Inherited Scene, save as .tscn for full control.

FBX Support

FBX2glTF

Set path in Editor Settings → Importers. Or convert in Blender first.

Fix Scale

Import Settings

Blender = meters, Unity = cm. Adjust scale multiplier.

Collisions

Physics Tab

Generate Trimesh (accurate) or Convex (fast) shapes.

Loop Anims

Animation Tab

Enable loop for idle, walk, run. Set in import settings.

Auto Collision

4.6 Feature

Primitive meshes (Box, Sphere, Cylinder, Capsule) now auto-generate matching CollisionShape3D.

Faster Imports

Betsy GPU

4.6 uses GPU-accelerated Betsy texture compression. Up to 2x faster 3D texture imports.

Better LOD

Mesh LOD

Improved LOD: component pruning preserves multi-part mesh shapes during simplification.