Use GLTF/GLB
Best FormatNative support with materials, textures, animations. Drag file to FileSystem.
Import art, audio, models, and textures with settings that stay readable as the project grows.
Best FormatNative support with materials, textures, animations. Drag file to FileSystem.
Double-clickOpen as New Inherited Scene, save as .tscn for full control.
FBX2glTFSet path in Editor Settings → Importers. Or convert in Blender first.
Import SettingsBlender = meters, Unity = cm. Adjust scale multiplier.
Physics TabGenerate Trimesh (accurate) or Convex (fast) shapes.
Animation TabEnable loop for idle, walk, run. Set in import settings.
4.6 FeaturePrimitive meshes (Box, Sphere, Cylinder, Capsule) now auto-generate matching CollisionShape3D.
Betsy GPU4.6 uses GPU-accelerated Betsy texture compression. Up to 2x faster 3D texture imports.
Mesh LODImproved LOD: component pruning preserves multi-part mesh shapes during simplification.
Before jumping to the next page, turn the idea into one tiny scene or script. That is where the Godot habit sticks.
Import settings still matter, even when files appear instantly.
Godot is lighter, but naming and folder discipline replace a lot of tooling.
Use predictable folders, import presets, and Resources for reusable data.
Create folders for art, audio, scenes, scripts, resources, and UI before importing.